June 17, 2013 - 9:26 pm by Joss Whittle
Hi I’m Joss Whittle, a Computer Science student at Swansea University pursuing a PhD in Computer Graphics. My research interests mainly focuses around accelerating integral approximations with respect to Photo-Realistic Graphics using Global Illumination such as Photon Mapping and Path Tracing. However, I’m also interested in other areas of Computer Science and Software Development such […]
May 8, 2013 - 5:55 pm by Joss Whittle
C/C++ Dissertation GPGPU Graphics Java University
Rejoice! For after one hell of a long year finally the dissertation is done dusted and thankfully handed in! This was the final result, a real-time path tracer written in C using OpenCL to compute frames and OpenGl to render them. Here is a simple cornell box style scene that was left to converge for […]
Tags
Global Illumination, OpenCL, OpenGL, Path Tracing, Ray Tracing
January 23, 2013 - 3:19 pm by Joss Whittle
C/C++ Dissertation GPGPU Graphics Java University
Thank goodness for that! After 4 solid weeks of exam revision, exams, getting my Dissertation Presentation done and actually going to this conference and presenting it I am finally free to relax and to sleep!!! (for 4 days until lectures start up again :/ ) I feel like I barely ever post on L2Program any […]
December 16, 2012 - 1:28 am by Joss Whittle
Dissertation Graphics Java University
Thought I’d post an update of my dissertation project seeing as I haven’t posted anything in a while and my interim document is now submitted. As part of my progress towards GPU Accelerated Path Tracing I’ve modified the Java Ray Tracer shown previously to render using the Path Tracing algorithm. It’s a bit slow and […]
Tags
Global Illumination, Path Tracing, Ray Tracing
October 24, 2012 - 2:45 pm by Joss Whittle
Dissertation Graphics Java University
So this evening I thought I’d have a look’see at some of the more advanced ray tracing techniques that I didn’t have time to play with during my dissertation research. Namely, Depth-Of-Field and Specular/Glossy Reflections. Essentially, Depth-Of-Field mimics the focus point of an eye or camera. Where there is a set focal distance where everything […]
Tags
Depth of Field, Global Illumination, Ray Tracing
October 23, 2012 - 6:32 pm by Joss Whittle
Dissertation Graphics Java University
As part of the research for my dissertation on GPU Accelerated Path Tracing I thought it would be a good idea to have another crack at writing a Ray Tracer. Unlike my previous ray tracer which was slow, clunky, and produce sub-par results I think this time I’ve done a pretty good job. The new […]
Tags
Global Illumination, Photon Mapping, Ray Tracing
September 2, 2012 - 4:19 pm by Joss Whittle
Game Dev Graphics Java
Okay I really need to get some sleep, it’s a quarter past 4 in the morning! But look! I’m really happy with progress on the game. I’ve narrowed the premise down to a model that I am satisfied with. Here it is: You are a lone marine trapped inside the LV426 Colony, your squad mates […]
Tags
Alien Game, Ray Casting
September 1, 2012 - 7:51 pm by Joss Whittle
Game Dev Graphics Java
I’ve re-written the way the map is stored in the game allowing for a different texture on each face of a block. This allows for a much more textured environment as we can now have a random variation of a texture of each face.
Tags
Alien Game, Ray Casting
September 1, 2012 - 1:59 pm by Joss Whittle
Game Dev Graphics Java
Yes that’s right! I’m working on First Person Pacman again! And better yet, you can be too (if you are so inclined to) because the whole project is now available on Github! I’ve decided that while the game is fun in it’s current state it is not scary enough. Don’t get me wrong, walking around […]
Tags
Alien Game, Ray Casting
August 29, 2012 - 11:35 pm by Joss Whittle
L2Program
Tags
Hogs of War